Sunday, June 7, 2009

Moo-cenaries



Continuing from last time, the party camped out waiting for the land train to pass. During that time they tuned their radio to local affairs and learned of the local political climate, of which minor protests were in action. They learned of a large K'Kree colony to the south, their militant leader Shoval, and of Ghiritz's relationship to the west, in addition to local musical tastes.
After some ethical discussion of detonating a few hundred tons of cows and sorting out the attack plan, it was decided to let the truck pass their encampment and let the train pick up all of its northern freight before ambushing it on its southernly return route.

Fortifications are built from the local trees and a road block is constructed. Explosives were set so that they may detonate the truck at a drop of the plunger.

The truck returns as planned and stops at the road block. The 4 member crew bearing Kwik Bite jump suits looks distressed, begins to survey the situation and radio home when their lives are threatened by Tookie. She orders them away from the truck and 2 of the 4 men in the truck do so. The driver and co pilot raise their hands. They are lightly armed with only revolvers, no reloads. The crew panics asking for clemency and release. "I just want to go HOME!" screams one of the crewmen. The situation slowly deteriorates with the party failing to convince the crew that they will be safe.
The driver reaches for the radio.
Panic sets into the party, "Should we blow it!?" Strenek mentions. "BLOW IT!" cries Lachuck. Tookie hesitates, "Wait not yet."
Initiative is rolled, Tookie wins.

Tookie takes the shot, melts the glass of the windscreen, shatters the drivers head against the back seat in the process of horrifying the co pilot.
The other crew members begin to fire back but it was a futile gesture. The party had them out maneuvered and out guned. It was over before it begun, the shots stopped in under 30 seconds. Laser carbine fire riddled the crew men with Tookie making another brilliant shot into the co pilot disabling him immediately. Carik takes a defiant lucky shot to the shoulder but shrugs it off.

They then took the ATV and using some stun sticks begin corralling and herding the cattle north back to their pins. The radio in the land train cackles to life. Central Dispatch for the train was inquiring to the status of the land train whom last reported a road block.
Lachuk grabbed the radio and responded "Everything is fine here... um... situation normal?" and then shouted to Carik to get in their and take the radio.

Central Dispatch was unenthused and insisted that they send a truck to clear the road for them. Their insurance "doesn't cover work place hazards". Carik insisted it was fine and that they were clearing the road themselves. Central Dispatch wizened up to what might have occurred and asked for an ID. Carik failed to do so quickly, or perhaps gave the wrong ID.

There was silence on the radio.

Lachuk grabbed the radio and screamed "THE K'KREE REVOLUTION HAS BEGUN LONG LIVE THE K'KREE REVOLUTION" and shot the radio. The party collectively groaned.
With the cattle off and Strenek successfully herding them north, Tookie wired the truck to blow. After about 10 minutes the truck detonated in a plume of black smoke and flames enriched with high explosives and fuel.

The cows are successfully herded to the pins in the nearest farm, the home of Jeb, Earl and Mae, where they had visited prior. On the distant horizon a police hover car is seen briefly inspecting the flames before following the tracks of the herd and that of the ATV. Strenek makes a cunning decision to drive erratically before parking the ATV in the barn. He then pulls out the tractor located within it to further muddy the tracks of the ATV; parking it and hiding moments before the police settle down in front of the farm house.

Carik and Tookie hide in the house while Lachuk and Strenek hide in the barn taking up advantageous firing positions about 100 yards away. The police immediately knock on the door to the house and begin a heated discussion with Jeb. Earl arms the family shot gun in preparation for conflict. After a short discussion in which the conversation becomes heated Earl then leads the officer back to where the Carik and Tookie are. They waste no time and quickly duck out the back windows, evading the officer.

Not content, but noticing an open window, the officer argues with Jeb and Earl for a while longer before deciding to check the back of the house. Carik, creeping closer and eaves dropping on the discussion is caught off guard when the officer comes around and is noticed as Carik trips to the ground, aggravating his wound and growling in pain. The officer demands that Carik halt. He does so and as the officer moves in to arrest him, he is planted in the face with a high energy beam from Tookie's carbine from around the house.
The officer is killed instantly.

Until now, all Lachuck and Strenek have seen was Carik falling, taking a prone position, and then the officer's head being vaporized. Working on this information they promptly fire up the ATV and head out to pick them up. Carik and Tookie run to the front of the house to see the second policeman frantically trying to radio for help and start the hovercar. Strenek runs the vehicle over with the ATV unapologetically.

With the heat on, the party loads up and heads south near the road but off it and back to Ghirihtz. Strenek daftly maneuvers the ATV to avoid passing patrols during 2 key points. After arriving at Ghirihtz and seeing the city in a state of lock down, they avoid it entirely and opt to drive the ATV toward the starport on the western continent.

Their luck breaks down when the ATV runs out of gas just before the southern desert. They pack what they can from the ATV, hide it, and begin walking along the road and rail way toward the next nearest city; the K'Kree colony. Carik, the least equipped for the trip, suffers from mirages during the trek but otherwise the group was fine when they were picked up by a passing driver (of whom was incredibly impressed by Lachuck's imaginary military history).

Once dropped off, the K'Kree were immediately alarmed that a group of armed men were approaching their village and were largely treated cordially. Carik went about trying to purchase a train ticket to Overnale when the group was introduced to Neil, a remarkably well dressed and out of place individual. He offered to pay their ticket if they wanted but mentioned, after sorting through the various false hoods the group gave regarding their history, that he believed there was someone they wanted to meet. The group agreed.

They were introduced to Shoval, the charismatic militant leader of the colony that was enamoured with the stories he was hearing of the "liberation" occurring in the northern farms. Lachuck negotiated with him for a short time and Shoval became increasingly irritated at his blunt attitude and inability to see his vision of an Overnale without 'Fucking Meat Eaters', as was translated. Carik interjected and pointed out that the people of Ghiritz were sympathetic to the K'Kree's plight in some regards. Shoval was overjoyed at the news and offered the players patronage to assist in the "Revolution".
He offered to pay their way off planet, no questions asked, as a reward for the damage done to the cattle operations. He also offered a sum of money for the proof of death of every Sharushid employee they come across. And lastly he offered a sum of the remainder of 10Mcr and the usage of a ship if they could smuggle in some arms for his people.

The party almost immediately agreed to take the starship. Tookie looked somewhat concerned, on which Carik asked Shoval if they could get an astronavigator or some sort of engineer. Neil then fetched the rather neurose looking K'Kree Veln - a K'Kree engineer that had spent some time refitting the vessel they were about to take.

The ship granted to the party is none other than the Aspiration class minimum capability barge that they came to Overnale on. The party points this out to which Neil replies, "It was crashed and it was just lying out there... so why not?"

After preflight, Carik fires up the craft. It launches, thundering slowly up when the gravatics come out of alignment. He is able to save it from disaster and the craft merely lands a with a disgraceful thud before snapping a leg of landing gear and falling to its side.

The K'Kree chuckle at their expense and hoist the craft back up and repair the leg. Carik attempts launch again, with success! Roaring into the atmosphere the ship quickly leaves the blue orb of Overnale.
Lachuck hears a hail almost immediately over the radio asking for identification and clarfication of it's launch point. He is unable to answer and they are requested to hold their orbit and prepare to be boarded.

Veln plots the course to Glisten and gives the green light to jump. Carik gives the order and Strenek initiates the jump dim but does so poorly for lack of familiarity and for it being a generally horrible ship. Carik throws the switch to jump and it is immediately clear as the control board flickers red and the jump timer clocks in to their ETA, that something went wrong.

The timer rolls down to its projected exit point. It passes it. The timer begins rolling into the negatives as the ship prepares to leave jump space at any moment. Hours pass. Days pass. The food stock runs dry on the ship and the crew begins to eat their rations. It lunges out of jump space a full week longer than expected.

Veln checks out the stellar patterns and declares the ship lost- by his calculations they may be as far as 42 light years off target. A hazy distant G class star with a strange EM field accompanies them but is otherwise unidentifiable. Below them is the body that yanked the barge from jump, a green gas giant with a great many airless moons.
One of which, however, is not airless. A greenish/gray hazy marble against the dark laid within landing distance. It's life signs appear to be rich and the world is otherwise incredibly wet.

Lachuk deploys the emergency beacon. Even at light speed, and assuming someone is listening it may be as long as 3 years till someone responds...

The party takes the ship down with Carik gracefully picking a spot to land. The doors open to reveal a strangely humanoid shape in the distant pea soup fog...